Identity V: Antique Dealer Strategy Guide

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The Antique Dealer is a survivor with strong decoding and item management abilities. He is good at using items to confuse supervisors and increase the team's chance of survival.

"Fifth Personality" is an asymmetric competitive mobile game. It is trendy. If you are interested, mmowow items can help you.

The gameplay of the game is novel and unique.
Players are divided into two camps: supervisors and survivors. Supervisors have powerful abilities and aim to hunt down and eliminate as many survivors as possible; survivors need to cooperate to complete the decryption of the cipher machine and open the escape door to escape from the manor.

Unique painting style
The Tim Burton-style Gothic painting style is used to create a mysterious and thrilling atmosphere. The characters in the game have their characteristics, with different skills and background stories. The scene design is rich and diverse, increasing the game's strategy and fun.

The antique dealer is a survivor character in the NetEase game "Fifth Personality". The following is the background story of the antique dealer:

Xiao Yao is an antique dealer and a martial artist. She was born into an antique family and has had a strong interest in and talent for antiques since she was a child. Her father is a famous antique appraiser and her mother is a martial arts master. Under the influence of her parents, Xiao Yao is not only proficient in antique appraisal but also has excellent martial arts.

However, Xiao Yao's life is not peaceful. Her family was involved in a mysterious incident, and her parents disappeared. To find the whereabouts of her parents, Xiao Yao began her adventure.
In the end, Xiao Yao successfully uncovered the secret of the antique and found the whereabouts of her parents. She also understood that the family's mission is not only to protect antiques but also to protect world peace. From then on, Xiao Yao continued her adventure and used her power to protect world peace.
The strategy of Antique Dealer:

1. Skill Analysis:
- Turn: It can provide a 5% movement speed bonus for antique dealers, which can bring a buff effect when restraining or pulling distance on flat ground.
- Sweep, swing, and stab: Use these skills flexibly at close range to repel the supervisor, or use the cloud gate to quickly interact and cross low walls.
- Hidden Edge: When the antique dealer uses the mechanical Xiao, other survivors nearby will trigger the hidden characteristics, resulting in a reduction in the duration of the stop.
- Hate Evil: The Antique Dealer's Stopping War can interrupt the rhythm of the Supervisor's pursuit after getting off the chair, and increase the chance of secondary containment for the teammates who get off the chair.
- Light as a Swallow: The Antique Dealer's window flipping speed is faster, and the duration of the footprint is reduced by 2 seconds.
- Old Injury: The Antique Dealer's healing time is increased by 20%, and the take-off speed on the Carnival Chair will also increase by 20%.

2. Talent Recommendation:
- Talent 1: [Flywheel Effect] + [Survival in a Desperate Situation] + [Knee Jerk Reflex] + [Return of Light]. There is a certain risk when the Antique Dealer relies on skills to contain the Supervisor. [Flywheel Effect] and [Knee Jerk Reflex] can increase the Antique Dealer's containment tolerance rate, and [Flywheel Effect] is highly compatible with the Antique Dealer's skills. When the Supervisor approaches and prepares to attack, you can use [Flywheel Effect] to dodge, and then use the mechanical flute to repel the Supervisor, avoiding damage while increasing the hit rate.
- Talent 2: [Avert Danger] + [Survival in a Desperate Situation] + [Knee Jerk Reflex] + [Return of Light]. When there is a lack of rescue positions in the team, the antique dealer can carry the escape weapon to act as a rescue position. The characteristics of its own stun and general attack blocking can take the initiative in the game with the supervisor in the rescue phase; the knee-jerk reflex can also increase the antique dealer's ability to contain to a certain extent to avoid being targeted at the beginning.

3. Role restraint relationship:
- Restrained supervisors: Red Butterfly, Yellow Lord, Deer Head.
Red Butterfly can use the mechanical flute to ensure its safety during the instant birth and death process or after the instant birth and death;
The Yellow Lord mainly relies on the skill of Touch of the Abyss to force the survivors to move or hit to gain a sense of presence in pursuit and chair defense. The antique dealer's mechanical flute can clear the touch of the abyss on the field, causing the Yellow Lord to be at a disadvantage in both pursuit and chair defense;
As a single-blade supervisor, Deer Head needs to cooperate with the chain claw to close the distance to gain a sense of presence. Once it is repelled by "Zhi Ge" nearby, it lacks effective offensive means, and its traps will be cleared by the mechanical flute, making it difficult to knock down the antique dealer at a regular point.

- Countered Supervisors: Madam Red, "Doctor", Guard No. 26. The skills of the antique dealer need to be close to the main body of the supervisor to take effect. When facing the mirror image, the mechanical flute cannot play any role. Pulling distance is not the best choice when targeting Madam Red. Keep a certain distance from the main body and block the body to avoid being attacked by the main body. When Madam Red uses the water mirror, it is better to use the stab to repel the main body of the madam or use the stop to stun the main body of Madam Red after the mirror image takes effect and then contain the main body behind.
"Doctor" ignores the knockback and stun skills of the antique dealer in the surging state; as a close-range containment survivor, the antique dealer mainly relies on stabbing, sweeping, and swinging to repel the supervisor or use the stop to block the supervisor's attack to contain.
However, when facing a supervisor like Guard 26 who relies on skills to cause fear, the role of Zhige in the containment process is greatly reduced; and Guard 26's bomb has long-range interception capabilities. It is difficult for antique dealers to get close to the chair when guarding the chair. When facing Guard 26, you can take advantage of the slow movement speed of the supervisor, use the rotation and cloud gate skills in combination with the ejection skills to pull the point, increase the distance from Guard 26, and reduce the bomb hit rate.
4. Role skills and gameplay:
- Containment skills: A single Zhige hit on the supervisor can cause a 5-second ban on the attack, and the time of continuous Zhige can be superimposed for 7 seconds each time. The benefits of continuous Zhige are higher than the single benefit. In actual combat, after the first Zhige hits the supervisor, you can adjust the angle to stop the supervisor for more general attack time and perform rotation or other containment operations.
- Tips for the door-opening battle: When facing a supervisor who does not have the skills to cause damage, such as Red Butterfly and "Jack", in the door-opening battle, if the supervisor teleports to the door when the door is about to open, you can use the fixed teleportation point to hit the supervisor continuously and force the door to open and escape.

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The above is an introduction to antique dealers, I hope it can help you.

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